Lynda ? Unreal Engine: Materials For Architectural Visualization !FULL!
Lynda ? Unreal Engine: Materials For Architectural Visualization https://urlca.com/2t7qF8
Learn how to showcase an architectural design in real time, using the Unreal Engine 4. Unreal is known for photorealistic Realtime due to its robust lighting and physically based materials, and its tools work equally well for highly detailed and interactive architectural renderings. This course will guide you through optimizing, exporting, importing model elements and setting up components for basic interactivity. From there, we will create and apply realistic lighting and materials.
Setting up 3ds max.Examining your model.Optimizing and cleaning up the scene in max before exporting to UNREAL ENGINE.Properly export the assets with the correct scale using the data smith plugins.Creating new project in unreal engine.Optimizing our Project in unreal engine for arch viz scene.Importing our geometry using data smith plugin.Basic lighting of the scene using HDRi on skylight to test the whole scene for bugs and errors.Adjusting post process volume temporarily to spot and identifying all the bugs and errors in the scene in unreal engine after the first light bake.Correcting all the bugs and errors of the models in 3ds max.Bringing the corrected models in our unreal engine scene.Setting up detailed Interior lighting of the scene in unreal.Rendering the scene on medium quality.Adjusting the post process volume according the lighting of the scene to Get PHOTO-REALISTIC LOOK in Real TIME!Increasing the light mass resolution and rendering the scene on medium quality.Installing the GPU light mass and explaining the various quality settings in GPU light mass.Modifying and optimizing the ue4 materials to look as good as possible.Creating custom materials for glass, chrome, wall, leaves, wood, Glow etc.Baking the scene on final quality.Customizing the third-person player controller for smooth walkthrough experience.Create Realtime Architectural Walkthrough in Unreal Engine.Much More.WHAT YOU WILL GET?
Anyone who uses Unreal Engine for real-time visualization knows how important good lighting is to your presentation. Global Illumination is the best way to simulate how light behaves in the real world. In this course, Brian Bradley shows key settings and best practices for architects, designers, and artists looking to incorporate the Lightmass Global Illumination (GI) solver into their visualization process. Learn how to create lightmaps for a level, focus Lightmass GI calculations to put your computing resources to best use, understand how materials affect lighting, and set up light portals that are quick, clean, and production ready. Plus, discover how to work with area shadows and high-dynamic-range images (HDRIs), and see how adjustments to static lighting scale affects quality. Brian also introduces advanced topics, such as lighting animated objects with GI and controlling color bleed. 2b1af7f3a8





